Rise of the Z Title Screen

Video of Title Screen Functionality

Pre-rise of the Zombie hand

Pre-rise of the Zombie hand

Unity Editor Screenshots

Unity Editor Screenshots

Progress Screenshots

Progress Screenshots

Rise of the Z Title Screen

This project showcases a dynamic 3D title screen built in Unity as an example for a semester-long assignment. The focus was on teaching students how to:

* Design and implement functional UI buttons for screen navigation and settings
* Create hero and background props to bring the environment to life
* Apply post-processing effects to enhance mood and cohesion
* Experiment with Unity’s Shader Graph and VFX Graph
* Build particle systems using animated sprite sheets

Models were created in Blender, textured in Substance Painter, and assembled into the final interactive scene inside the Unity Engine.

More artwork