Video of Title Screen Functionality
This project showcases a dynamic 3D title screen built in Unity as an example for a semester-long assignment. The focus was on teaching students how to:
* Design and implement functional UI buttons for screen navigation and settings
* Create hero and background props to bring the environment to life
* Apply post-processing effects to enhance mood and cohesion
* Experiment with Unity’s Shader Graph and VFX Graph
* Build particle systems using animated sprite sheets
Models were created in Blender, textured in Substance Painter, and assembled into the final interactive scene inside the Unity Engine.